SEAN KELLEHER Seattle, WA (425) 200-4590 sean@seankelleher.org Introduction Senior Software Engineer with 15 years at startups, Microsoft, AT&T, and Disney. I have broad experience writing high-performance code for consumer electronics. Seeking senior developer role in wearable computing, graphics, computer vision. http://www.seankelleher.org Skills Mobile and embedded software architecture. 2D and 3D graphics for mobile devices. Embedded real-time software, device drivers. C, C++, Objective-C, assembly language, PERL, Python, Java. Experience Principal Software Engineer 2013 - 2014 Exo Labs Seattle, WA ---------------------------------------------------------------------------- * Software engineer #2 at a hardware startup. We make Apple-certified video cameras that work with iPad. We were featured in Apple’s “30 Years of Mac” film. * Optimized the CTO’s initial firmware and app. Improved frame rate and latency by a factor of 10x, and enabled HD video. * I own camera firmware, video streaming, performance, firmware upgrade, device drivers, OpenGL rendering, Apple MFi certification, and computer vision research. Senior Software Engineer 2011 - 2012 The Walt Disney Company Redmond, WA ---------------------------------------------------------------------------- * Owned the graphics architecture for an unannounced iPad game. . Wrote a rendering engine supporting 3D / 2D content, skeletal animation. . Ported and optimized 3rd-party code to perform well on mobile devices. . Directed and mentored a junior developer. Sole Proprietor 2011 - 2012 Chinstrap Games Seattle, WA ---------------------------------------------------------------------------- * Developed a 5-star casual game for iOS. . Wrote a high-performance game engine using C++ and OpenGL ES. Software Development Engineer 2003 - 2010 Microsoft - Windows CE Redmond, WA ---------------------------------------------------------------------------- * 2009 Gold Star (Microsoft's top employee award). * Took ownership of graphics in Windows CE: . Convinced team to adopt OpenGL; dramatically improved OS performance. . Wrote OpenGL layer to accelerate Silverlight and Internet Explorer. . Wrote 3D UI demo with shader effects; shown to President and Vice President. * Contributed to 5 versions of Windows CE and Windows Mobile: . Graphics, BSPs, drivers, debugger, boot loaders, cellular stack, USB, window manager. * Hired and supervised contractors and an intern. Sabbatical 2002 ---------------------------------------------------------------------------- * Studied software engineering at University of Washington. * Researched operating systems and wrote a small OS for fun. * Backpacked across Europe. Embedded Software Engineer 2000 - 2001 AT&T Wireless Redmond, WA ---------------------------------------------------------------------------- * Wrote firmware for cell towers: . Over-the-air firmware upgrade. . Remote configuration and telemetry. * Wrote a Java application to manage towers; used in Network Operations Center. Software Developer II 1999 - 2000 AT&T Wireless Redmond, WA ---------------------------------------------------------------------------- * Owned Java client for national call center application. . Awarded several bonuses, ranked "role model" on annual review. . Solved critical billing failures in 3rd-party system by working nights and weekends. Data Center Operations Lead 1998 - 1999 AT&T Wireless Bothell, WA ---------------------------------------------------------------------------- * Ensured 99.999% uptime of customer care, billing and fraud detection. . Promoted to lead after 4 months; supervised 3 people. . Coordinated outage responses across 5 teams; contact for senior directors. . Ranked "role model" on annual review. Education Certificate in Machine Learning Coursera 2014 ---------------------------------------------------------------------------- * Learning, prediction and classification using logistic regression, neural networks, SVM, etc. iOS Programming Certificate University of Washington 2010 - 2011 ---------------------------------------------------------------------------- * Broad coverage of iOS: UIKit, CoreGraphics, CoreData, Bonjour, web services. Game Development Certificate University of Washington 2007 - 2008 ---------------------------------------------------------------------------- * Wrote a first-person shooter (client and server) using my own game engine. . Supported 16 players, including A.I.-directed bots. C++, DirectX 9 on PC. Embedded and Real-Time Systems Certificate University of Washington 2002 - 2003 ---------------------------------------------------------------------------- * Ported an RTOS and wrote the firmware for a digital music player. Computer Science University of Montana 1993 - 1997 ---------------------------------------------------------------------------- * Completed 4 years towards B.Sc. degree (incomplete).